Tuesday, April 1, 2008

Playing in Space

Here is a video artifact that shows how video can be composed a graphics space. This project used MMJ's networking capacity to synchronize recording on four cameras. The camera views are then recomposed in 3D and a second level of cinematography emerges when we write a determine the fly-through trajectory of the virtual camera. With this interface the trajectory of the virtual camera could be determined as the viewer was investigating the media or it could be determined by a pre-written score.

This system can also work in realtime. This means the four camera feeds can be sent over the network and recomposed elsewhere. At the remote site the camera view is controlled by the viewer using a wireless videogame controller.

This kind of assembly begins to bleand the lines between performance, film and gaming.

And its fun!

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