Tuesday, April 1, 2008

Playing With Playback

Traditional editing cuts up media and sticks it back together in a linear fashion. With MMJ you can build exotic playback machines to give many different kinds of playback options with regards to ordering in time.

Here are a few examples.

This video is an artifact of a machine that plays the video back according to certain rules. I build a system with which you could tag frames with certain names. Once a named frame is reached in the playback the computer randomly cuts to any other frame with that given name.


Playback reordering can be controlled by anything: music, a video game controller or language. Here is a video artifact that translates language into an editing scheme.

This final example is the best for showing how much fun you can have with this type of method. Shooting a subject against a greenscreen or other such space with uniform background (like the squashcourt) that can be subtracted out gives lots of freedom. This is an artifact of a videogame interface made stitching together small movement phrases. This way video can be reordered both in time and space.

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